![]() Bonus points to have a user-defined song played at user-defined battles (bosses, special fights) when the enemies are low on health. Didn't they have this as a vanilla option in RPG Maker 2003? It was a long time ago, but I heard it had such a feature. ![]() I had this issue with a song of mine - directly exported from FL Studio as MP3, imported into VX Ace, and there was a tiny gap at the loop point which was totally unacceptable. Heck, even a script to check the MaxHP and Current HP values so you could initiate a conditional branch in the Troop page would be nice. MP3 can add a tiny amount of silence to the end of your song as part of how the format was designed, and this of course will completely destroy your loop. Perhaps there is a way to make a script and tie it to the game's crisis mode? Said script would also restore the default battle music when crisis mode has ended. (Sticking with the prior examples, we're going with 40% collective HP here as the threshold.)Ī simple script that checks in-battle for your party's HP values, and then changes the music to a user-defined song when the user-defined threshold is passed. However, you also need to change the battle music back to normal when the party's collective current HP is above said certain threshold. Okay, so you technically *could* probably do that with a large amount of variable values and such. This takes the collective Current HP down to 40 and 'Uh-oh Music' initiates. 18 tracks of authentic sounding 16bit and 32bit music using sounds from games like Pokemon Emerald, Link to the Past, Super Mario RPG, Ocarina of Time, Majoras Mask, Mother 3, and other GBA, DS, SNES and N64 games. An enemy attacks someone, anyone, for 5 damage. Free 16bit RPG Music Pack by yours truly. Three are heavily injured (a total of 20HP between them), one is in perfect condition (25HP). Bam! Intense music starts up.Įxample 2: You've got four battlers, each with 25 HP. This attack injures a crap-ton of people and lowers the party's collective Current HP to 40 or less. No obvious way to make it so the battle music changes to a user-defined song when the current battle party's collective Current HP is at or below a certain threshold of their collective Max HP.Įxample: Party's collective Max HP = 100. Let's chat a while, and see if we can't solve this issue together!
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